Project "Role-playing game "Library"" in the senior group. Role-playing game "Library" Role-playing game in a library group

Card file of role-playing games for preschoolers

Development of gaming activity.
Main goals and objectives:
Creation of conditions for the development of children's play activities. Formation of game skills, development of cultural forms of the game. Comprehensive upbringing and harmonious development of children in the game (emotional-moral, mental, physical, artistic-aesthetic and socio-communicative). Development of independence, initiative, creativity, self-regulation skills; formation of a benevolent attitude towards peers, the ability to interact, negotiate, independently resolve conflict situations.

Plot - role-playing game "Shop"

Target: to teach children to classify objects according to common features, to cultivate a sense of mutual assistance, to expand the vocabulary of children: to introduce the concepts of “toys”, “furniture”, “food”, “dishes”.
Equipment: all toys depicting goods that can be bought in a store, located in a shop window, money.
Age: 3–7 years.
Game progress: the educator suggests that the children place a huge supermarket in a convenient place with such departments as a vegetable, grocery, dairy, bakery and others, where buyers will go. Children independently distribute the roles of sellers, cashiers, sales workers in departments, sort goods into departments - food, fish, bakery products,
meat, milk, household chemicals, etc. They come to the supermarket for shopping with their friends, choose goods, consult with sellers, and pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

Plot - role-playing game "Toys at the doctor"

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicines”, “temperature”, “hospital”.
Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, pills, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.
Age: 3–7 years.
Game progress: the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Children of senior preschool age can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

Role-playing game "Pharmacy"

Target: expand knowledge about the professions of pharmacy workers: a pharmacist makes medicines, a cashier-seller sells them, a pharmacy manager orders the necessary herbs and other preparations for the manufacture of medicines, expand the vocabulary of children: “drugs”, “pharmacist”, “order”, “medicinal plants ".
Equipment: toy pharmacy equipment.
Age: 5–7 years.
Game progress: a conversation is held about what people of what professions work in a pharmacy, what they do. We are getting acquainted with a new role - the Head of the pharmacy. She accepts medicinal herbs from the population and gives them to Pharmacists to prepare medicines. The manager helps Pharmacy Employees and Visitors to sort out difficult situations. Medicines are issued
strictly by prescription. Children distribute the roles independently, at will.

Role-playing game "Building a house"

Target: introduce children to construction professions, pay attention to the role of technology that facilitates the work of builders, teach children how to build a building of a simple structure, cultivate friendly relations in a team, expand children's knowledge about the features of builders' work, expand children's vocabulary: introduce the concepts of "building", "mason ”, “crane”, “builder”, “crane operator”, “carpenter”, “welder”, “building material”.
Equipment: large building material, cars, crane, toys for playing with the building, pictures of people in the construction profession: bricklayer, carpenter, crane operator, driver, etc.
Age: 3–7 years.
Game progress: the teacher invites the children to guess the riddle: “What kind of turret is standing, and the light is on in the window? We live in this tower, and it is called ...? (house)". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. Roles are distributed between children: some are Builders, they build a house; others are Drivers, they deliver building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

Plot - role-playing game "Zoo"

Target: expand children's knowledge about wild animals, their habits, lifestyle, nutrition, cultivate love, humane treatment of animals, expand children's vocabulary.
Equipment: toy wild animals familiar to children, cages (made of building material), tickets, money, cash desk.
Age: 4–5 years.
Game progress: the teacher informs the children that a zoo has arrived in the city, and offers to go there. Children buy tickets at the box office and go to the zoo. They examine animals there, talk about where they live, what they eat. During the game, children should pay attention to how to treat animals, how to care for them.

Plot - role-playing game "Kindergarten"

Target: to expand children's knowledge about the purpose of a kindergarten, about the professions of those people who work here - an educator, nanny, cook, music worker, to instill in children a desire to imitate the actions of adults, to treat their pupils with care.
Equipment: all the toys you need to play in kindergarten.
Age: 4–5 years.

Game progress: The teacher invites the children to play in kindergarten. At will, we assign children to the roles of the Educator, Nanny, Musical Director. Dolls and animals act as pupils. During the game, they monitor relationships with children, help them find a way out of difficult situations.

Plot - role-playing game "Hairdresser's"

Target: to introduce children to the profession of a hairdresser, to cultivate a culture of communication, to expand the vocabulary of children.
Equipment: dressing gown for a hairdresser, cape for a client, hairdresser's tools - a comb, scissors, bottles for cologne, varnish, hair dryer, etc.
Age: 4–5 years.
Game progress: knock on the door. Doll Katya comes to visit the children. She gets to know all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail was untangled, and she would like to comb her hair. The doll is offered to go to the hairdresser. It is clarified that there are several rooms there: women's, men's, manicure, good masters work in them, and they will quickly put Katya's hair in order. Assign
Hairdressers, they take their jobs. Other children and dolls go to the salon. Katya is very pleased, she likes her hairstyle. She thanks the children and promises to come to this hairdresser next time. During the game, children learn about the duties of a hairdresser - cutting, shaving, styling hair in a hairstyle, manicure.

Plot - role-playing game "In the library"

Target: broaden the horizons of children, teach children how to use the services of the library correctly, apply the knowledge of literary works previously obtained in the classroom, consolidate knowledge about the profession of a librarian, cultivate respect for the work of a librarian and respect for the book, expand the vocabulary of children: "library", "profession" , "librarian", "reading room".
Equipment: books familiar to children, a box with pictures, a card file, pencils, sets of postcards.
Age: 5–6 years old.
Game progress: The teacher invites the children to play in the library. Everyone together remembers who works in the library, what they do there. Children themselves choose 2-3 Librarians, each of them has several books. The rest of the children are divided into
several groups. Each group is served by one Librarian. He shows many books, and in order to take a favorite book, the child must name it or briefly describe what is written in it. You can tell a poem from a book that the child takes. During the game, they give advice to children who find it difficult to choose a book. The librarian needs to be more attentive to visitors, show illustrations for the books they like. Some children wish to stay in the reading room to look at sets of pictures, postcards. They share their experiences. At the end of the game, the children tell how they played, what books the Librarian offered them, and what they liked the most.

Plot - role-playing game "Cosmonauts"

Target: expand the subject of story games, introduce the work of astronauts in space, instill courage, endurance, expand the vocabulary of children: “outer space”, “cosmodrome”, “flight”, “outer space”.
Equipment: spacecraft and building material, seat belts, spacecraft tools, toy cameras.
Age: 5–6 years old.
Game progress: the teacher asks the children if they would like to go to space? What kind of person do you need to be to fly into space? (Strong, brave, dexterous, smart.) He suggests going into space to leave a satellite there that will transmit weather signals to Earth. It will also be necessary to take photographs of our planet from space. Together they remember what else they need to take with them so that nothing could happen during the flight. Children play the situation. They complete the mission and return to Earth. The roles of Pilots, Navigator, Radio Operator, Captain are distributed at the request of the children.

Plot - role-playing game "Family"

Target: to form an idea of ​​collective housekeeping, family budget, family relationships, joint leisure activities, cultivate love, benevolent, caring attitude towards family members, interest in their activities.
Equipment: all the toys needed for family play: dolls, furniture, dishes, things, etc.
Age: 5–6 years old.
Game progress: The teacher invites the children to "play in the family." Roles are distributed as desired. The family is very large, Grandma has a birthday coming up. Everyone is busy about arranging a holiday. Some Family members buy food, others prepare a festive dinner, set the table, and others prepare an entertainment program. During the game, you need to observe the relationship between family members, help them in time.

Plot - role-playing game "In a cafe"

Target: to teach the culture of behavior in public places, to be able to perform the duties of a cook, a waiter.
Equipment: necessary equipment for a cafe, toys-dolls, money.
Age: 5–6 years old.
Game progress: Pinocchio comes to visit the children. He met all the children, made friends with other toys. Pinocchio decides to invite his new friends to a cafe to treat them to ice cream. Everyone goes to the cafe. Waiters serve them there. Children learn how to place an order correctly, thank you for the service.

Plot - role-playing game "Around the world trip"

Target: expand the horizons of children, consolidate knowledge about parts of the world, different countries, cultivate a desire to travel, friendly relations, expand the vocabulary of children: "captain", "travel around the world", "Asia", "India", "Europe", "Pacific Ocean ".
Equipment: ship made of building material, steering wheel, binoculars, world map.
Age: 6–7 years old.
Game progress: the teacher invites the children to go on a round-the-world trip on a ship. At will, children are chosen for the roles of Captain, Radio Operator, Sailor, Midshipman. We consolidate knowledge about what these people do on the ship - their rights and obligations. The ship sails through Africa, and India, and other countries and continents. Sailors have to deftly manage the ship in order not to collide with an iceberg, to cope with a storm. Only well-coordinated work and friendship help them cope with this test.

Plot - role-playing game "On the roads of the city"

Target: consolidate children's knowledge of the rules of the road, introduce them to a new role - a traffic controller, cultivate endurance, patience, attention on the road.
Equipment: toy cars, flags for the traffic controller - red and green.
Age: 5–7 years.
Game progress: children are offered to build a beautiful building - a theater. Choose a place to build. But first you need to transport the building material to the right place. Drivers in cars can easily cope with this. Children take cars and go for building materials. But here's the failure - the traffic lights do not work on the main roads. To avoid an accident on the road, it is necessary that the movement of cars is controlled by a traffic controller. Choose a Regulator. He becomes a circle. He has red and green flags in his hands. The red flag is "stop", the green flag is "go". Now everything will be all right. The traffic controller controls traffic.

Plot - role-playing game "Rules of motion"

Target: continue to teach children to navigate by road signs, to follow the rules of the road. To educate the ability to be polite, attentive to each other, to be able to navigate in a traffic situation, to expand the vocabulary of children: “traffic police post”, “traffic light”, “traffic violation”, “speeding”, “fine”.
Equipment: toy cars, road signs, traffic lights; for a traffic police officer - a police cap, stick, radar; driver's licenses, technical cards.
Age: 6–7 years old.
Game progress: children are offered to choose traffic police officers to keep order on the roads of the city. The rest of the children are motorists. At will, children distribute the roles of gas station workers among themselves. During the game, children try not to violate the rules of the road.

Plot - role-playing game "We are athletes"

Target: to give children knowledge about the need for sports, improve sports skills - walking, running, throwing, climbing. Develop physical qualities: speed, agility, coordination of movements, eye, orientation in space.
Equipment: medals for the winners, a billboard to demonstrate the number of points earned, sports equipment - balls, jump ropes, skittles, rope, ladders, benches, etc.
Age: 6–7 years old.
Game progress: The teacher invites the children to hold a competition in different sports. At the request of the children, judges and organizers of the competition are chosen. The rest of the kids are athletes. Everyone independently chooses the sport in which he will compete with rivals. The judges award points for completing the task. The game ends with the awarding of the winners.

Plot - role-playing game "At the car service station"

Target: expand the theme of building games, develop constructive skills, show creativity, find a good place to play, introduce a new role - a car repairman.
Equipment: building material for building a garage, locksmith tools for car repair, car washing and painting equipment.
Age: 6–7 years old.
Game progress: inform the children that there are a lot of cars on the roads of the city and these cars break down very often, so we need to open a car service station. Children are offered to build a large garage, to equip a place for washing cars, to choose employees, attendants. They are introduced to a new working specialty - a mechanic for the repair of machines (motor, steering, brakes, etc.).

Plot - role-playing game "Border guards"

Target: continue to acquaint children with military professions, clarify the daily routine of military personnel, what their service consists of, cultivate courage, dexterity, the ability to clearly follow the orders of the commander, expand the vocabulary of children: “border”, “post”, “guard”, “violation”, "alarm", "border guard", "dog breeder".
Equipment: border, border post, machine gun, border dog, military caps.
Age: 6–7 years old.
Game progress: the teacher invites the children to visit the state border of our Motherland. A conversation is held about who guards the border, for what purpose, how the service of the border guard goes, what is the daily routine of a military man. Children on their own
distribute the roles of the Military Commander, Head of the Border Outpost, Border Guards, Dog Breeders. In the game, children apply the knowledge and skills acquired in previous classes. It is necessary to draw the attention of children to support and friendly mutual assistance.

Plot - role-playing game "School"

Target: clarify children's knowledge about what they do at school, what lessons there are, what the teacher teaches, cultivate a desire to study at school, respect for work children's vocabulary: "school supplies", "briefcase", "pencil case", "students", etc. d.
Equipment: pens, notebooks, children's books, alphabet, numbers, blackboard, chalk, pointer.
Age: 6–7 years old.
Game progress: The teacher invites the children to play school. A conversation is held about why the school is needed, who works there, what the students do. At the request of the children, a teacher is chosen. The rest of the children are students. The teacher sets tasks for the students, they independently and diligently complete it. Another teacher in another lesson. Children are engaged in the lessons of mathematics, their native language, physical education, singing, etc.

Plot - role-playing game "Space adventure"

Target: teach to apply their knowledge and skills in practice, create a friendly atmosphere between children, develop their responsibility, interest, expand their vocabulary - “space”, “planet”, “Mars”, “outer space”, “weightlessness”, “cosmodrome” .
Equipment: spaceship, medical instruments for a doctor, posters of views of our planet from space.
Age: 6–7 years old.
Game progress: the children are announced that in a few minutes the spaceship will start. Those who wish can become space tourists. But in order to fly into space, you need to think about what qualities you need to have? (To be smart, brave, strong, kind, cheerful.) And you also have to be healthy. Those who decide to go into space must pass a medical examination. The doctor examines tourists and writes out permission. Children choose the Pilot, the Doctor on the ship, the Navigator. Everyone is ready to fly. The dispatcher announces the start. Passengers fasten their seat belts. From a height, children consider (pictures) a view of the planet Earth, discuss why it is called the blue planet (most of it is covered with water). Children tell what they know about oceans, seas, mountains. The spacecraft makes a stop on the planet Mars. Tourists go out, inspect the planet, draw conclusions about the existence of life on this planet. The ship flies on. Next stop is Jupiter. Tourists once again inspect the planet, share their knowledge and impressions. The ship returns to Earth.

Plot - role-playing game "We are military scouts"

Target: develop the theme of paramilitary games, teach children to complete tasks exactly, be attentive, careful, cultivate respect for military professions, a desire to serve in the army, expand the vocabulary of children - “intelligence”, “scouts”, “sentry”, “security”, “ soldiers."
Equipment: elements of military clothing for children, weapons.
Age: 6–7 years old.
Game progress: the teacher offers to remember films, stories about the life of military intelligence officers, invites children to play them. Children distribute among themselves the roles of Scouts, Sentinels, Commanders, Security Soldiers, determine goals and objectives, monitor their implementation.

Card file

role-playing games

(2nd junior group)

Educator: Gromova Natalya Sergeevna

  1. "Kindergarten"
  2. "treat"
  3. "Family"
  4. "Doll"
  5. "Chauffeur"
  6. "Drive"
  7. "Train"
  8. "Fox"
  9. "Bear"

10. "Cat"

11. "Horse"

12. "Hedgehog"

13. Sparrow

14. "Airplane"

15. "Wind and leaves"

16. "Going for a walk"

17. "Shop"

18. "Toys at the doctor"

19. Stepashka's Birthday

20. "Building a house"

21. "Barbershop"

22. "Beauty Salon"

23. " We go to kindergarten by car

24. "Bunny goes to kindergarten"

25. "Help Misha collect toys"

26. "Kindergarten for nesting dolls"

27. "Doll Katya is going to kindergarten"

28. “Toy repairman came to the kindergarten”

29. “A guest came to the kindergarten”

30. "Feeding Katya's Doll"

31. "The chanterelle sits down to dinner"

32. “A letter came to the kindergarten”

33. "Doll Katya went to the store"

34. "Make a hairstyle for Katya doll"

35. "Doll Katya got sick"

36. "Bunny - postman"

37. "Toy Store"

38. "Haircut for a bunny"

"Kindergarten"

Target. Familiarization of children with the work of adults working in kindergarten. Developing the ability to take on a role.

game material. Dolls, toy dishes, substitute items

Game roles. Cook, doctor, nanny, teacher, music worker.

Game progress. The teacher can start the game with a tour of the kindergarten. During the tour, he draws the children's attention to the fact that there are many groups and many children in the garden. All children in the garden have a fun and interesting life, because adults take care of them: the cook prepares food, classes, the doctor vaccinates the children, treats them, the nanny cleans the group room, serves food, the teacher takes care of the children, plays with them.

After the tour, the teacher asks the children what they saw and invites everyone to try to be a cook, a nanny, an educator, a music worker.

The teacher can first show the actions with objects himself. For example, playing the role of a cook, the educator prepares the necessary items for making soup: a pot, a spoon to stir the soup, carrots, potatoes, etc. At the same time, the educator uses substitute items. After that, he invites one of the children to cook soup.

So, the teacher can play several plots. Gradually, several stories merge into a single interesting game. For example, two girls play with dolls, get them out of bed, dress them, talk to each other, another girl organizes a children's dining room away from them, she puts three dolls at the table and places cutlery in front of them. The teacher can use this situation in the following way: he tells two girls that it is time for their mothers to go to work, and for the children to go to kindergarten, breakfast is already starting there. Thus, the teacher contributes to the natural unification of two playing groups into one. The game is already going on at a higher level. Meanwhile, the teacher can already “call the car park” and find out why the car has not yet been sent to the kindergarten - the kindergarten needs food, etc.

"Treat"

Target. Development of children's ability to implement the game plan.game material.Substitute items, play utensils, toy dogs, fluffy collar.

Preparing for the game.Reading and discussion of N. Kalinina's story "Helpers".

Game progress.

The teacher asks the guys: “Who wants to play with me? I invite everyone to play: Sasha, Pavlik, Alena and Vitalik. Does Irochka want to play with us? Now I will bake you buns. I'll bake buns - I'll feed you. See, I have a lot of dough in the pan.” Shows a large children's pot filled with building material details - yellow or red hemispheres. “There will be a lot of buns, enough for everyone. Sit down here, on the carpet, relax, and I will cook. The teacher sits the children so that they can see his actions. “I’ll take a large sheet (the lid of a box from a printed board game). I'll put buns on it. I make this bun for Valyusha (takes one part from the box, makes circular movements resembling the rolling of a ball, and puts it on the “sheet”). I'll roll, I'll roll the dough, a bun for Valyusha is ready. And I will make this bun for Kirill (by naming the children, the teacher keeps their attention on himself). That's all.

I didn't forget anyone. Made buns for everyone. Now they can be baked in the oven. Puts the “leaf in the oven” and immediately takes it out. “All the buns are already baked” (puts the sheet on the table, sniffs the buns). “How delicious they smell. I'm going to try one right now." The teacher shows how to do it in the game, says that these are delicious, sweet. Then treats each child. Ask the children if they liked the buns. He also complains that the buns turned out to be too big and can’t be eaten all at once. After that, the teacher suggests that those who have eaten a hundred put the remaining pieces on a sheet to finish eating later.

Then the teacher says: “Now let's play hide and seek. You will be smart kids. Some will hide behind a chair, some behind a closet, and some may even hide under a table. You hide, and I will look for you. Do you want to play like this? Now I will close my eyes with my hands and count, and you hide. One - two - three - four - five, I'm going to look.

The teacher is looking for the guys, while rejoicing when someone is. The game can be repeated two or three times.

Then the teacher invites the children to eat buns again, otherwise everyone played enough and already wanted to eat again. "Do you want to eat buns?" - distributes buns to children and says: “Now eat the buns - I’ll give you milk to drink. Whoever has eaten, put the leftovers here, on the sheet, and come to me. I'll pour milk for you." Each teacher gives a cup and pours imaginary milk. You can offer children supplements - a second cup of milk.

In conclusion, the teacher switches the children to an independent game: "You have eaten and drunk, and now go play with toys."

"Family"

Target. Encouraging children to creatively reproduce family life in the game.

game material.Dolls, furniture, dishes, bath tub, building material, animal toys.

Preparing for the game.Observations of the work of a nanny, a teacher in groups of children of the second year of life; watching mothers walk with children. Reading fiction and looking at illustrations: E. Blaginina "Alyonushka", 3. Alexandrova "My Bear". Construction of furniture.

Game roles. Mother, father.

Game progress. The game begins with the fact that the teacher brings a large beautiful doll into the group. Turning to the children, he says: “Children, the doll's name is Oksana. She will live with us in the group. Let's build a room together for her to sleep and play in." Children, together with the teacher, build a room for the doll.

After that, the teacher reminds them how to play with the doll: carry it in their arms, roll it in a stroller, drive a car, feed it, change clothes. At the same time, he emphasizes that the doll should be handled with care, talk to her affectionately, take care of her, as real mothers do.

Then the children play with the doll on their own.

When the children have played enough time themselves, the teacher organizes a joint game. When organizing the game, he must take into account the relationship between boys and girls. So, while the girls feed the dolls, wash the dishes, the boys, together with the teacher, build a car out of chairs and invite the girls to go for a ride with the dolls.

After that, the teacher can bring in another Doll - Oksana's girlfriend, Katya's doll. The teacher introduces the children to the new doll, tells how to play with it, where both dolls will live.

Games with two dolls in themselves oblige several children to work together at once. At this time, the closeness of the educator, and often his inclusion in the game, is necessary. Already in the future, when the children have already played this game several times, the educator happens to

it is enough just to remind about the possible roles for the game to start: “Children, who wants to be Oksana's mom? And Katya's mom? And who wants to be a teacher? Each of the children begins to fulfill their duties.

"Doll"

Target. Consolidation of knowledge about different types of dishes, the formation of the ability to use dishes for their intended purpose. Cultivating a culture of behavior while eating. Consolidation of knowledge about the names of clothes. Strengthening in children the skill to undress and fold their clothes correctly in a certain sequence.

game material.Dolls, toy dishes, pictures depicting elements of the painting "Playing with a Doll".

Preparing for the game.Examination of the illustration "Playing with a doll."

Game roles. Mom, cook, nanny.

Game progress. Preparation for the game begins with looking at the painting "Playing with a Doll". Children sit at two or three tables shifted in a line, facing the teacher. They examine the picture, name what they see (“They bathe the doll”, “The girl bathes”, “Washes soap off the doll”, “The boy holds a towel to wipe the doll”).

After that, the teacher turns to the children: “In front of you are the pictures (they lie face down), turn them over. Look at your pictures and tell me who has a bath, who has soap? who has tights?...” The child, having found the right picture, puts it near the big picture.

So we helped the girl in the white apron. Everything was prepared in order to redeem the doll.

The teacher offers the children a story about this picture: “The children decided to buy the doll. They brought a stool, put a bath on it, poured warm water into the bath. Nearby, on a red stool, they put a green sponge and soap. Separate the doll. Her clothes were neatly laid out on a large chair, and her tiny blue shoes were placed under the chair. “Now, now, be patient a little more,” a girl in a white apron persuades the doll. - I'll wash the soap off you, and then wipe it dry. You see, Ilyusha is standing nearby, holding a large white towel in his hands ... ".

The teacher can use various options for playing with dolls.

1st option. Doll Katya is having lunch.

There are tea, tableware and kitchen utensils on the table. Doll Katya is sitting at the table. The teacher says: “Children, Katya needs to be fed lunch. There are a variety of utensils here. We will put only what we need for dinner on the table in front of Katya. Children take turns finding the items they need. The teacher asks what it is and why. At the request of the teacher, the children find all the items: plates, a fork, a spoon, a bread box, call them correctly and arrange them beautifully on the table, not forgetting to lay a tablecloth and put a napkin holder. They wish Katya a good appetite, after dinner they clean the dishes.

2nd option. Pick up dishes for dolls.

The teacher puts three dolls on the table: the cook stands at the stove, the nanny doll in a dressing gown prepares dishes for dinner, a girl doll sits at the table. The teacher examines the dolls with the children, talks about what they do, what kind of dishes they need. There are various dishes on the table near the teacher. Showing the object, the teacher says what it is called. Then he asks the children about this subject. To maintain interest, you can ask like this: “Is this dish, probably, nobody needs?”. A ladle, a kettle, a spoon are needed by both the cook and the nanny.

After that, the teacher asks each of the children who they would like to be now: a cook, a nanny, or a girl who is going to have dinner. Invites children to play by themselves.

3rd option. "The doll wants to sleep."

The teacher brings the doll and says that the doll is very tired and wants to sleep, asks the children to help her undress.

Children in turn, at the direction of the teacher, remove clothes from the doll and, carefully folding it, put it on the doll chair. So, one child takes off his apron, the other takes off his dress, etc. The teacher directs their actions, helping to correctly fold one or another part of the doll's toilet, showing how to do it correctly. When the doll is completely undressed (left only in a shirt), they put on slippers for her and lead her to the bed. Having laid the doll in bed, the teacher turns it on its side, puts its hands under its cheek, carefully covers it, gently strokes its head and says: “Sleep!” Having shown the children that the doll has fallen asleep, the teacher asks them to be quiet and, putting a finger to their lips, on tiptoe, leaves the group room where the doll is sleeping with the children.

4th option. The dolls are awake.

2 dolls sleep on the cribs: a large one and a small one. There are clothes on the shelves. Children sit on chairs in a semicircle. Educator: “Children, look who is sleeping on this bed. Did you recognize her? Yes, this is Katya doll. Who sleeps on this one? This is Tanya doll. The teacher addresses one doll: “Katya, are you already awake? Will you get up? Guys, she says she wants to get up, but first we need to find her clothes. What do you need to dress Katya? “Look closely at the shelf. Do you see clothes? Bring a dress. We try on a dress, if it is small, we put it at Tanya's bed. Will we put on the dress right away or do we need to put on other things first? We are looking for underwear for dolls in size, other things. Children take turns putting clothes on the Katya doll, then dressing Tanya.

At the end of this game, the doll, dressed with the help of the children, greets each of the children, thanks each of them for their help, gently strokes their heads, dances merrily for the children, who clap their hands and then thank the doll for dancing.

During the subsequent conduct of this game, the teacher encourages the children to play on their own.

The teacher must treat dolls as if they were living beings. So, if the doll is dropped, the teacher takes pity on her, reassures her not to cry, asks the children to caress, calm and pity the doll.

On a walk, the teacher makes sure that the doll is not cold, that she does not freeze: he carefully straightens her hat or scarf, looks carefully, does not

whether it is blowing under the blanket with which the doll is wrapped. During feeding, he makes sure that it does not burn: it cools the food.

The educator includes dolls in the life of children, makes them participants in children's lives. So, the doll, sitting on a chair, watches how the children study or eat, praises who eats quickly and accurately, who is attentive in class. In the morning, the doll greets the children and watches how the children dress and wash, and in the evening, before the children are taken away, the doll is undressed and put to bed, they say goodbye to her, turn off the light and leave on tiptoe

"Chauffeur"

Target. Meet children with the profession of a driver. Teach children to establish relationships in the game.

game material.A variety of cars, building materials, steering wheels, a traffic light, a traffic controller's cap.

Preparing for the game.Observation of cars on the street, targeted walks to the car park, gas station, car garage. Examination of the painting "Bus". Learning the poem by A. Barto "Truck". Game-lesson "Drivers go on a flight." Observation of the games of older children and joint games with them. Learning the outdoor game "Sparrows and the car." Reading and viewing illustrations: "Our Street", looking at photographs from the series "Little Drivers". Construction of a garage from building material.

Game roles. Chauffeur, mechanic, gas station driver.

Game progress. The teacher can start the game by walking down the street and observing the cars. In the course of observations, the teacher draws the attention of children to a variety of cars, to what cars transport.

After a walk, in a conversation with the children, the teacher asks them the following questions: “What cars did you see on the street? What were the cars carrying? What is the name of the person who drives the car? Who regulates traffic on the streets? How do pedestrians cross the street?

Then the teacher invites the children to play drivers, taking on the role of a traffic controller. Children draw on the ground a road with intersections and a roadway. The boys - "chauffeurs" "drive along the pavement", adhering to the right side of the street. Girls - "moms" with strollers walk along the sidewalk. It is allowed to cross the road only at intersections and only at the green light of the traffic light.

In subsequent work, the teacher introduces children to the fact that cars refuel with gasoline. Further refinement and systematization of knowledge allows children to allocate three or four roles in games with cars: a driver, a mechanic, a gas station driver.

During the subsequent game, the teacher can invite the children to listen to the story of the driver doll: “There are many drivers working in the car park (garage). All of them are friendly with each other. They have one very good rule - never leave a comrade in trouble, help everyone and in everything: acquaintances or strangers - to any driver. Here, for example, a driver is driving and sees that a car is standing on the road ahead. He will definitely stop and ask what happened, and will certainly help: pour a little gasoline out of his car, help change the wheel, or simply take it on a trailer and take it to the garage. This is how our drivers live together.”

Then the teacher invites the children to play the game “As if the drivers are leaving on a flight” on their own.

The next time you can start the game by reading the story “How the machine rolled animals”.

“There is a car on the road. Itself is blue, the body is yellow, the wheels are red. Beautiful car! The forest animals saw her, stopped and looked. Ah yes, the car! Good car!

A curious squirrel ran up closer. I looked into the body. There is no one! The squirrel jumped into the body, and the car drove off: back and forth, back and forth.

A car drove up to the bunny, buzzed: beep-beep-beep!

The bunny jumped into the car. And again the car went: back and forth, back and forth.

A car drove up to the bear cub, buzzed: beep-beep-beep!

The teddy bear climbed into the body. The car went forward and backward, forward and backward. Squirrel, bunny and teddy bear are happy!

Get into the body of a hedgehog. The car went forward and backward, forward and backward. Hooray!

The kids rolled over, tired.

The squirrel jumped out of the car first, followed by ..? - bunny. Then get out.. - teddy bear. And the hedgehog - he doesn’t know how to jump - he can’t get off in any way. Got upset! The little bear, that's a clever one, returned and extended a paw to the hedgehog. Educated people and animals always help each other.

As soon as the hedgehog got out of the car, she left. Goodbye, blue car! Thank you!" - the animals shouted after her.

After reading the story, the teacher can offer the children to roll toys in cars on their own.

"Drive"

Target.

game material.Building material, dolls, animal toys, substitute items.

Preparing for the game.Observation of transport during a walk, an excursion to the car park, to the port, to the airport, to the station. Reading poems and stories about transport. Production of a building material of a car, an airplane, a steamer, a train, a boat, a bus, etc.

Game roles. Driver, driver, passenger.

Game progress. The teacher can use different versions of the game, depending on what the game actions are aimed at.

1st option. The game actions of the educator are aimed at children.

The teacher starts the game: “Now I will build something very interesting. Who wants to help me? Please bring large cubes (modules). Here are the big circles. Well done, thanks! Now bring me, please, a lot of chairs, they will also come in handy. It seems that everything is ready, you can start building. Do you know what I want to build for you? car. Such a big one... With wheels, with a body. I'll build a car and ride my guys. Would you like me to take you for a drive?” The teacher builds a car and comments on his actions. “First I will build a cabin (takes chairs). The cabin is ready. Now I'll make the steering wheel. I will steer. The car will go, Sasha, Marina, Vadik will be lucky ... The steering wheel is also ready. I will do the body. I will put the chairs like this so that the children can sit comfortably, I will make the body large so that everyone fits. It remains only to attach the wheels. All. The car is ready. Come on, sit down, my good ones, in the car, now let's go. This is the place for Katya. And this is for Petya... Did everyone sit down comfortably? Can you start the car? Chick-chick, the motor is on. Do you know where I'm taking you now? To the toy store. Beep! Go. Shhhhh! Stop. We arrived at the store. Now I will open the door. Come out. Here is a store (the teacher points to a closet with toys that are unusually arranged and dressed in advance: someone has a bow tied, someone has a collar, a new skirt, etc.). Lots in the toy store. Do you like them? Let's buy toys. Bunny buy Vanyusha. And you, Olenka, what toy to buy? Well, it seems that everyone bought toys. Good toys I bought you? Does everyone like it? Then get in the car, let's go back to the group. Beep! Go...".

On the way, the teacher makes a stop, buys a “bottle” of lemonade in the store, treats the children, offers to make a glass from a fist. Shows how you can drink from such a glass. “Who has the same cups? Substitute. I'll pour you lemonade. Who else wants lemonade? (Those who refuse to drink from a cup are given a toy cup). Did everyone drink? Now let's get some lemonade

toys. Those who have drunk can get into the car. Did everyone sit down? Beep beep. Go. Shhhhh. We arrived in a group. You can go play. Show your toys where they can sleep, cook dinner, and I will fix the car. If you want to drive again, come to me. I'll take you somewhere else."

If, after the suggestion of the teacher, the children have a desire to get into the car again, the game continues.

During the subsequent game, the teacher finds out together with the children where else you can take the children and why. It turns out that children can be taken: to the sea or a river, to the forest to swim, play in the water, walk along the bridge; to the zoo, to get acquainted with fish, a whale, to look for something interesting; to the forest to pick mushrooms, berries, flowers, meet animals, feed them, visit a hedgehog, see how animals live, build houses for them.

prepare food for them, feed them, walk with them; to the circus to teach animals various circus tricks: jump over a stick, through a hole, from cube to cube, climb into a hoop, walk on a plank, sing, whine, bark, dress up animals, perform; to the store to buy new toys; on a visit to various forest animals, to dolls, to Aunt Galya (assistant teacher), etc. Also, the teacher can find out with the children what kind of transport you can use: by plane, by steamboat, by train, by boat, by train, by car, by bus, by taxi.

2nd option. Game actions are aimed at the educator.

The teacher includes children in the game. “I have rudders (shows various items that can replace rudders). Who wants to ride a car, get the steering wheels. “Here’s the steering wheel for you, Vadik. Where are you going? What will you bring me? Katyusha, where are you going? Also to the store? Fine. What will you buy me at the store? Candies? And Vadik has already gone for sweets. Can you bring me something else? Bread? Well done, right. We don't have bread for dinner." If the teacher sees that the child is at a loss in choosing a goal, you need to offer him your own: “Sasha, please bring me bricks. I will build a booth for my dog. She has nowhere to live. You see, she is over there, in the corner, sitting and grieving.

After that, the teacher shows the children how to make a car out of a high chair.

When the children bring food, things, etc. to the teacher, he must thank the children for the delivery.

"Now let's all go to the circus in cars, see how the bear performs." The teacher shows the children the performance of a teddy bear. Then the children in the cars "return" to the group.

3rd option. Children's play activities are focused on toys.

The teacher includes children in the game and sets a game goal for them: “Now I will build a puppet theater. I need helpers. Who will bring me toys? Further, the educator encourages an independent search for a substitute object and ways to realize the game goal. “Find yourself cars and bring me toys. I will tell you what toys I need for the puppet theater. Vovochka, please bring me a bunny. And you, Larisa, are Dasha's doll. And Vitalik will bring a children's table ... ". The teacher names those toys, building materials and other things that will be needed to set up the theater. Shows the place where

you can put toys in. Children carry toys, and the teacher arranges a puppet theater stage. Showing the children a puppet show, the teacher tries in the performance and when arranging the stage, be sure to use everything that the children brought.

The teacher can invite the children to bring their friends to the performance: dolls, cubs, etc.

After the performance, the children deliver everything to the place. The teacher will certainly thank them for their help. Offers to play with friends whom they invited to the play. Reminds that their guests also like to ride in a car.

Then the children move on to independent play.

4th version of the game. This option can be used to introduce children to order.

The teacher invites the children on an exciting journey by train. He puts 3-4 chairs behind each other and offers to take seats on the train. Children take extra chairs, attach them to those already placed, and now the long train is ready to travel. At this time, the teacher picks up various toys from the floor and says: “Bear, why are you sad? You want to ride the train. And you are a bunny, and a nesting doll, and a Dasha doll. Children are ready to help their little toy friends. They quickly dismantle them and carefully seat them on their knees. “Guys,” the teacher continues, “on the way we will see a lot of interesting and funny things. Look carefully to see if your little friends will be able to see well: a squirrel, a bunny, Masha. Ask them. If they can't see anything, then sit them comfortably. Well, now let's go!"

In the “path”, the teacher describes to children 2-3 imaginary pictures outside the window: “Look, look! There are two little kids fighting, butting heads. Or maybe they are playing. It's funny. And now we are crossing the river, we are driving along a long bridge. And the boat floats on the river. You see? And now we have entered a dense forest. What do you see here? And I see a squirrel. She jumps along the branches, wants to catch up with our train. But where is she? We're going fast. Goodbye, squirrel. (Children and teacher wave to an imaginary character). Well, now we're going home. We've arrived. The teacher invites the children to get out of the wagons. “Here we are at home. But what is it? - exclaims the teacher. - Children, while we were traveling, someone in our group visited, scattered everything, scattered it. Well, what a mess! Who could it be? You do not know?". Children look around. “I guessed who it was,” the teacher continues. - They're smart bastards. If they appear somewhere, then it's just a disaster. There will be no life for them. Everything will always roll, get lost, get dirty. It is impossible to live with them! We need to get rid of them soon! Do you agree with me? What do we need to do with them, you don't know? Children give advice. The teacher listens attentively to them and suddenly joyfully exclaims: “I remembered! When I was little, my grandmother used to tell me about tricky little rascals and how to get rid of them. Playboys do not like order and cleanliness. And if everything is quickly removed in its place, they will instantly disappear. Shall we chase the bastards? Certainly. So let's get started!"

Children scatter around the group room and begin to clean up the mess. The teacher helps them. He can maintain the interest and pace of cleaning with the help of:

  • rhymes (“We clean up toys, we drive away rascals, rascals will never come back here”, etc.);
  • appeals to children (“Look more carefully for traces of rascals. Where there is disorder, it means that rascals have settled there.” “It seems to me that one of the rascals is hiding among the books, they are all scattered around,” etc.);

Encouragements (“Ay-yes, Misha! Ay-yes, well done! He stacks the cubes in this order. Now I’m sure that not a single rascal will show his nose here.” “Tanya, what a clever girl you are! I would never have guessed under the doll look in the crib. And there were plates, spoons and even a doll's dress? Well, now everything is in order here! ").

After cleaning the toys, the teacher and the children look around their group with satisfaction. The teacher sums up the work done: “Now it’s a completely different matter! If not for you, then we would never get rid of the cunning rascals. And now I'm sure you won't let them in. I'm right?".

Subsequently, the educator can refer to the image of “naughty ones” (but as a reminder of them): “Don’t you think that the little naughty frolic in the kitchen of the dolls?” Who wants to drive them out of there? Who will clean up there?

"Train"

Target. Teaching children the implementation of the game plan.

game material.Building material, toy train, picture of a train, steering wheel, suitcases, handbags, dolls, animal toys, nesting dolls, substitute items.

Preparing for the game.Observation on a walk of transport, excursion to the station. Reading poems and stories about the train. Production from the building material of the train. Making together with the teacher tickets, money. Modeling food that the guys take with them on the road.

Game roles. driver, passengers.

Game progress. The teacher starts preparing for the game by showing the children a real train.

The next stage of preparation for the game is playing a toy train with the children. The teacher, together with the children, needs to build rails (lay them out of building material), a bridge, a platform. On the platform, the train will be waiting for nesting dolls, which will then ride it or go to the dacha, etc. As a result of playing with the toy, the children should understand what and how to depict with it, learn how to play with it.

After that, the teacher introduces the children to the image of the train in the picture, postcard. It is necessary to carefully examine the picture with the children, compare it with a toy, draw the attention of the children to the most significant in this picture.

And, finally, the last stage in this preparation is teaching children to play the "train" outdoor game. In this case, a picture should be used, which must be correlated with the construction of children depicting a train, so that the children understand that each of them depicts a wagon standing in front - a steam locomotive. While moving, the train should hum, rotate the wheels, then speed up, then slow down, etc. And only after this mobile game has been mastered by the children, you can begin to teach them a story game on this topic.

The teacher needs to prepare the steering wheel for the driver, put the chairs one after the other. After explaining to the children that this is the train, it is necessary to seat the children in their places, give them dolls, bears, suitcases, handbags, hand the driver the steering wheel, after showing all the children how to drive the train. Then the teacher says goodbye to the children, they, in turn, wave their hands, and the train sets off.

Further management of this game should be directed towards its complication. After the excursion to the station, the game should be changed: it reflects the new impressions and knowledge gained by the children during the excursion. So, passengers will already have to buy tickets, they will have the purpose of the trip (they go either to the dacha, or, conversely, from the dacha to the city), which determines their actions (depending on the purpose of the trip, they either pick mushrooms, berries in the forest , tear flowers, or

sunbathe and swim in the river, or go to work, etc.). Roles appear in the game. So, the cashier sells tickets, the controller checks them, the conductor seats the passengers in their seats and keeps order in the car, the station attendant sends the train, the driver’s assistant lubricates the train and monitors its serviceability, etc. You can also involve children in the manufacture of game attributes : to make tickets, money, sculpt food that they take with them on the road, etc.

The teacher should not combine more than three children for joint games. However, if a large number of children have a desire to play together, if the game is enriched by this, this should not be prevented. First of all, the teacher needs to help the children to agree and act together.

"Fox"

Target.

game material.Substitute items, toys, buns.

Preparing for the game.Acquaintance with the distinctive features of the fox in pictures, illustrations, reading poetry and stories about the fox.

Game roles. Fox, foxes.

Game progress. The teacher turns to the children: “Let's play. I will be Lisa. I have sharp ears (shows). See what. Do you see the fluffy big tail? (shows an imaginary tail with a movement of his hand). Do I have a beautiful tail? Then the Fox briefly tells where he lives, what he eats and what he likes to do (play with foxes, catch mice, etc.).

Having outlined the appearance of the fox, its habits and disposition, the teacher proceeds to the most important moment - he encourages children to enter into the image of fox cubs. Here's what it looks like: “I'm bored alone. I have no children - little foxes with fluffy tails. They grew up, became big and fled into the forest. If I had cubs, I would treat them to my bread, give them candy wrappers. See how many I have. Who wants to be my fox?" Someone wanted to be a fox - good! Well, those who did not want to play should not be forced in any case. Let these kids do whatever they want. The teacher continues to play further with those who wish.

“Fox cubs, show your ears. Do you have ponytails? (imaginary)". Perhaps one of the children will attach a jump rope to the back. Others may want to do ponytails too. Don't rush to help them. Let them try to deal with it themselves. Such independence will only benefit. The most important thing has already happened - the child entered the image. He became "different" in his imagination.

Then the teacher must necessarily praise the children, treat the fox cubs with Chanterelle's bread (for starters, you can treat them with a real bun), later use a substitute object, breaking off imaginary pieces and saying: “I gave this fox, and gave this, and this fox did not forget. Foxes, look at this little fox. Is he really red? Help yourself, Ryzhik, with bread. And now stick out, little foxes, pockets and close your eyes. I’ll put something for you there in secret ”(puts candy wrappers in pockets).

Further, the teacher can extend the game in different directions (everything will depend on his creativity), but only on the condition that the children want this, that they still have an interest in the game. You can go to the forest, look for a common mink, where the cubs will hide from the rain, put their supplies. On the site, you can collect twigs and leaves to arrange a warm mink, mushrooms, berries (substitute items: pebbles, clover flowers, etc.).

The teacher can, for example, end the game of fox cubs like this, turning to the children: “Fox cubs, your mother - a fox came from the market, brought you toys (dolls, cars, various mosaics and any other objects of interest to the child: plastic bottles with screw caps, ballpoint pens, large bolts for boys, perfume boxes for girls, etc.). Run to me, I will give gifts. Well, I gave it to everyone. Everyone can do business. Then let's go for a walk"

"Bear"

Target. Developing in children the ability to take on the role of an animal.

game material.Sweets, fruits, pies.

Preparing for the game.Acquaintance with the distinctive features of a bear from pictures, illustrations. Reading poems and stories about the bear.

Game roles. Bear cubs.

Game progress. Offering children toys, sweets, fruits, pies, etc., the teacher says: “Look, guys, what a big delicious cake the bear baked and sent to our group. She thought that we had bear cubs in the group - sweet teeth who love delicious pies, and decided to treat them. Who is our teddy bear? For whom did the bear bake a sweet cake? Are you a teddy bear, Sasha? Where are your paws, little bear? Do you have fur, little bear? How many cubs are in our group. Good bear cubs! It's time to give them the pie!"

Then the teacher invites the cubs to stand around a large table (made of shifted tables) and see how she will solemnly cut the cake into equal parts so that everyone gets an equal share. Thus, a regular afternoon snack can pass. Handing out the pie, the teacher says: “This bear cub has a piece of pie and this one. I share the bear's pie equally with all the cubs. Did all the cubs have enough pie? Eat well!"

"Cat"

Target. Developing in children the ability to take on the role of an animal.

game material.

Preparing for the game.Acquaintance with the distinguishing features of a cat from pictures, illustrations, reading poems and stories about a cat and kittens.

Game roles. Cat, kittens.

Game progress. The teacher can start the game by reading V. Herbova's story "About the girl Katya and the little kitten."

“Katya went out for a walk. She went to the sandbox and began to make cakes. She baked a lot of cookies. Tired. She decided to rest and sat down on a bench. Suddenly he hears: meow. The kitten meows: so thinly, plaintively. “Kiss-kiss-kiss,” Katya called. And a little black fluffy lump crawled out from under the bench. Katya took the kitten in her arms, and he purred: murry-murr, murry-murr. Sang and sang and fell asleep. And Katya sits quietly, does not want to wake the kitten.

  • I'm looking for you, I'm looking for you! - said the grandmother, going up to Katya. - Why are you quiet?
  • Ts-ts-ts, - Katya put her finger to her lips and pointed to the sleeping kitten.

Then Katya and her grandmother went around all the neighbors to find out if someone had lost a small black kitten that can purr loudly. But the kitten turned out to be a draw.

And grandma let Katya take him home.”

After that, the teacher can talk to the children about the kittens.

Then he invites the children to play. “I will be a cat. I have fluffy fur and soft paws (shows). I have a long tail and small ears (shows an imaginary tail and then ears). I like to lap milk, sour cream. I love catching mice. More than anything, I like to play with balls of thread or with a ball. The ball rolls under the chair, and I take it out with my paw. And one more thing... I love to play with my master Petya. He runs away from me with a piece of paper on a string, and I catch the piece of paper. I catch a piece of paper, and Petya strokes my back, calls me a smart girl. I like it when they caress me, and I purr: mur-mur. Yes, that's the trouble. My master Petya left for his grandmother. Now I miss. I have no one to play with. And I don't have kittens. If there were kittens, I would play with them. We would climb ladders, run after balls and meow to our heart's content. Meow meow, I want to have kittens. Who wants to be my kittens?

When the guys enter the image of kittens, the teacher says: “Kittens, show your ears. Do you have ponytails? (imaginary) What do you like to eat? How do you like to play? How do you meow?"

Then the teacher must praise the children. Treat the kittens with milk using fictitious cups (palms together), saying: “This kitten

I poured it, and I poured it for this one, and I didn’t forget this kitten. Kittens, look at this kitten. Is he really red? Help yourself, Ryzhik, with milk.

Further, the teacher can extend the game in different directions (everything will depend on his creativity), but only on the condition that the children want this, that they still have an interest in the game. You can go outside, play “with your tail”, “meow”, who is louder, etc.

You can end the game like this. The teacher says that the mother cat was in the toy store and brought you presents. “Run to me, I will give gifts. Well, I gave it to everyone. Everyone can do business. Then let's go for a walk."

"Horse"

Target. Developing in children the ability to take on the role of an animal.

game material.Substitute items, toys, sultans, pictures, illustrations.

Preparing for the game.Acquaintance with the distinguishing features of a horse from pictures, illustrations, reading poems and stories about a horse and foals.

Game roles. Horse, foals.

Game progress. The teacher invites the children to play and takes on the role of a circus horse: “I am a circus horse. I have hooves. Here they are. Look how I hit them. And this is my magnificent tail (shows an imaginary tail). Here is the mane. Do you have your hair cut? They also cut my mane and tail so that they are beautiful. When I perform in the circus, they put a sultan on my head, like this (shows, but does not put on). Look at the beautiful horses in the circus (shows a picture). In the circus they teach me how to jump beautifully (the teacher shows). And how do I jump over a log, show? I can dance too. When the performance ends, I bow to everyone (shows). Most of all, I like to perform in front of little kids, they are good at clapping. And when everyone leaves the circus, I stay because I live in a circus. I eat grass (hay), bread and rest after the performance. It is a pity that I do not have children - small foals. If I had foals, I would teach them to perform in the circus. I even have beautiful colts for foals. Who wants to be my foal?" The guys take on the role of foals. The teacher continues further: “Where are your hooves, foal? Show how you know how to beat with hooves. Do you have a tail? Did you have your ponytail cut, foal? Do you want to perform in the circus? Try on a sultan on your head and become a real horse. Further, the game is played similarly to the game "Fox".

"Hedgehog"

Target. Developing in children the ability to take on the role of an animal.

game material.Substitute items, toys, illustrations.

Preparing for the game.Acquaintance with the distinctive features of a hedgehog and hedgehogs from pictures, illustrations. Reading poems and stories about hedgehogs and hedgehogs.

Game roles. Hedgehog, hedgehog.

Game progress. The teacher invites the children to play and takes on the role of a hedgehog: “I will be a hedgehog. I have prickly needles and a long nose, at the end with a black pipka. My paws are small, but I can run fast. I live in a mink. I know how to hide from a fox. I curl up into a ball - neither head nor legs are visible and I lie on a forest path. (You can show an illustration where a fox tries to touch a hedgehog curled up in a ball with its paw). She walks, walks around me and can't grab me in any way. The glomerulus is covered in sharp needles. The fox is even afraid to touch me with its paw. That's just bad - I live alone. I don't have food. I'm bored. Who wants to be my hedgehog?" Further, the game is played similarly to the game "Fox".

"Sparrow"

Target. Developing in children the ability to take on the role of birds.

game material.Substitute items, toys.

Preparing for the game.Acquaintance with the hallmarks of a sparrow from pictures, illustrations, reading poems and stories about sparrows.

Game roles. Sparrow, sparrow.

Game progress. The teacher can start the game by observing a sparrow on the street: “Look, a sparrow is sitting on the roof of a neighboring house. It is small. Sat, sat and began to jump. Has stopped. He flapped his wings, chirped and flew.

After that, the teacher offers to play the game. The teacher in the role of a sparrow says: “I have wings. Here they are, look. I will flap my wings and fly high, I can even fly higher than houses. And here is my beak. I peck their grains, drink some water. I love to eat bread crumbs and worms. I live in a tree with other sparrows. Do you know what I like to do the most? Swim in a puddle and chirp: chirp chirp, chirp chirp, chirp chirp. All day I fly and chirp, looking for my kids. I want my sparrows to fly to me. Chick-chirp, chirp-chirp, sparrows, where are you? Respond, chirp. I'm waiting". (If the children do not respond to the suggestion of the teacher, then we can say that the sparrows do not hear the mother sparrow, they flew far away). Then the teacher asks who wants to be a sparrow.

After that, the game continues similarly to the game "Fox".

"Airplane"

Target. The development in children of the ability to take on the role of the subject.

game material.Substitute items, soft toys, dolls, truck.

Preparing for the game.Examining pictures and illustrations depicting an aircraft. Excursion to the airport, shop. Reading poems and stories about airplanes.

Game roles. Aircraft, buyers, seller.

Game progress. The game begins with the teacher telling the children that today, going to kindergarten, he saw a silver plane in the sky: “It had big wings (like these ...). The plane tilted its wings to one side (shows), then to the other. Flying in the sky like a bird. Up, then down. The motor hummed rrr, rrr. And then the plane turned around and rose high, high and became very small, just like a toy. He only seemed small, because he flew too high. I really liked the plane. I want to fly too." Next, the teacher transforms into an airplane. “I am an airplane. I will fly. Here are my wings. Now I will turn on the engine and fly for tangerines. R-r-r-r, r-r-r-r - flew. I see a big mountain (a table in a group, a slide on the site). I will cover the mountain. Rrr. All arrived. Now I will land (squats, arms to the sides). I turn off the engine - rrrr (in a fading voice). All sat down. Now I'll load up with tangerines (puts balls in my pockets) and fly back. I can’t take away all the tangerines alone, but there are other fruits as well. See how many apples, oranges, bananas, watermelons (shows a box filled with substitute items). Who wants to be an airplane and transport fruit too?”

Next, the teacher asks the children questions that relate to the clear and most interesting features of the subject for them: “Airplane, where are your wings? Does your motor turn on? Airplanes, show how you can fly. How do you swing your wings? Planes can fly, you can load them with fruits. I will load planes, fly up to me. Take turns, don't rush. And then you will touch each other's wings and there will be an accident.

The teacher puts two or three substitute items in the pockets of the children, calling them watermelons, apples, tangerines. Then he says: “Who loaded, turn on the motors and fly. And you will land over there, on the carpet, this will be our airfield. A car will come there and you will unload fruit into it.”

Next, the teacher brings a large truck to the carpet and invites the planes to unload. He says that he will take fruits to the store and sell them. He brings the car to the table: "There will be a store here." He lays out substitute items on plates and in boxes, invites children to choose dolls for themselves and come to the store with them.

Then the teacher continues: “The store is open. Come buy fruit. Here are the apples. And these are tangerines, watermelons. What does your baby elephant love, tangerines or watermelons? Please take a watermelon. And your monkey wants bananas, see how she looks at them. Take a banana."

After that, the teacher invites the children to feed their dolls and put them to bed (children can make beds from cubes, chairs, boxes, etc.).

When the kids cope with their task, the teacher can invite them to take a walk outside while their "children" are sleeping.

"Wind and Leaves"

Target. The development in children of the ability to take on the role of an inanimate object. Raising a love for nature.

game material. Leaves.

Preparing for the game.Watching the leaves and the wind outside. Examination of illustrations, paintings. Reading poems and stories about nature.

Game roles. Leaves, wind.

Game progress. The teacher starts the game on a walk and gives the children tasks to see how the leaf-boat floats in the water (in a puddle), look for what or who is hiding on the ground under the leaves, decorate the plot, the troupe, their locker, themselves with leaves, wear and shift the leaves with places in place, carry a leaf through a puddle by a rope.

After that, the teacher suggests hanging the leaves in through openings. Suspended in this way, they instantly react to the slightest breath of the breeze, begin to spin, sway in different directions. The teacher draws the attention of the children to this: “Look! Our leaves are spinning, spinning, flew, flew and calmed down. They flew again, swirled and ... calmed down.

Then the teacher talks to the kids about the wind. “Who is blowing on our leaves? - the educator is surprised. - You, Mishenka, did not blow on the leaves? And you, Tanechka? And I didn't blow on the leaves. Who lifts them into the air? The teacher is waiting for an answer, if the guys are silent, he continues: “I know who picks up the leaves, who blows on them. This is the wind. He, like us, loves to play with leaves. It will scatter, but how it will blow - fu-fu-fu! Light leaves will be delighted and will spin, spin, fly, fly and calm down.

After such a story, the teacher offers to play. “Shall we play with the wind and the leaves? I am a cheerful wind, and you are beautiful leaves. Children can be offered to take a leaf in their hand, you can decorate children's clothes with leaves. "What beautiful leaves!" - the teacher says, decorating the children with autumn leaves. Everyone is dressed up, you can play.

During the game, the teacher accompanies all his words with a show. Children are guided by his words and actions. "The little leaves sit quietly on their branches (children and caregiver squat)." “Suddenly a cheerful wind flew in. How to blow - fu-fu-fu! The leaves woke up, opened their eyes, flew away (children move around the playground, some are spinning, some are running, some are just walking). “The wind flew away, the leaves calmed down, fell (the children and the teacher stop, sit down).”

The teacher can repeat the game several times at the request of the children.

"Let's go for a walk"

Target : to develop in children the ability to choose clothes for different seasons, to teach them to correctly name the elements of clothing, to consolidate the generalized concepts of “clothes”, “shoes”, to cultivate a caring attitude towards others.

Equipment: dolls, clothes for all seasons (for summer, winter, spring and autumn), a small wardrobe and a high chair.

Game progress : a new doll comes to visit the children. She meets them and wants to play. But the guys are going for a walk and offer the doll to go with them. The doll complains that she can't get dressed, and then the guys offer to help her. Children take out doll clothes from the locker, name it, choose what they need to wear now according to the weather. With the help of a teacher in the correct sequence, they dress the doll. Then the children dress themselves and go out with the doll for a walk. Upon returning from a walk, the children undress themselves and undress the doll in the desired sequence, commenting on their actions.

"Shop"

Target: to teach children to classify objects according to common features, to cultivate a sense of mutual assistance, to expand the vocabulary of children: to introduce the concepts of “toys”, “furniture”, “food”, “dishes”.

Equipment: all toys depicting goods that can be bought in a store, located in a window, money.

Game progress: the educator suggests that the children place a huge supermarket in a convenient place with such departments as a vegetable, grocery, dairy, bakery and others, where buyers will go. Children independently distribute the roles of sellers, cashiers, salespeople in departments, sort goods into departments - products, fish, bakery products, meat, milk, household chemicals, etc. They come to the supermarket to shop with their friends, choose goods, consult with sellers, pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

« Toys at the doctor's

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicines”, “temperature”, “hospital”.

Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, pills, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.

Game progress: the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

"Stepashka's birthday"

Target: expand children's knowledge about the methods and sequence of table setting for a festive dinner, consolidate knowledge about tableware, cultivate attentiveness, caring, responsibility, desire to help, expand vocabulary: introduce the concepts of "holiday dinner", "name day", "serving", "dishes ", "service".

Equipment: toys that can come to visit Stepashka, tableware - plates, forks, spoons, knives, cups, saucers, napkins, tablecloth, table, chairs.

Game progress: the teacher informs the children that Stepashka has a birthday today, offers to go to visit him and congratulate him. Children take toys, go to visit Stepashka and congratulate him. Stepashka offers everyone tea and cake and asks to help him set the table. Children actively participate in this, with the help of a teacher they set the table. It is necessary to pay attention to the relationship between children during the game.

"Building a house"

Target: introduce children to construction professions, pay attention to the role of technology that facilitates the work of builders, teach children how to build a building of a simple structure, cultivate friendly relations in a team, expand children's knowledge about the features of builders' work, expand children's vocabulary: introduce the concepts of "building", "mason ”, “crane”, “builder”, “crane operator”, “carpenter”, “welder”, “building material”.

Equipment: large building material, cars, crane, toys for playing with the building, pictures of people in the construction profession: bricklayer, carpenter, crane operator, driver, etc.

Game progress: the teacher invites the children to guess the riddle: “What kind of turret is standing, and the light is on in the window? We live in this tower, and it is called ...? (house)". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. Roles are distributed between children: some are Builders, they build a house; others are Drivers, they deliver building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

"Salon"

Tasks: expand and consolidate children's knowledge about the work of a hairdresser, cultivate a culture of behavior in public places, respect, polite treatment of elders and each other, teach gratitude for the help and service provided

Roles: hairdressers - ladies' master, male master, cashier, cleaner, clients.

Game actions: The cashier knocks out checks. Cleaning lady sweeps, changes used towels. Visitors take off their outer clothing, politely greet the hairdresser, ask for a haircut, consult with the hairdresser, pay to the cashier, and thank for the services. The hairdresser washes hair, dries, combs, cuts, dyes hair, shaves, refreshes with cologne, gives advice on hair care. Can be connected with the game "Home, family"

preliminary work: Children visiting a hairdresser with their parents. Children's stories about what they did at the hairdresser. Ethical conversation about the culture of behavior in public places. Reviewing the album with samples of hairstyles. Didactic game "Comb the doll beautifully" Walk to the nearest hairdresser. Making with children attributes for the game with the involvement of parents (robes, capes, towels, checks, money, etc.)

game material: a mirror, a set of combs, a razor, scissors, a hair clipper, a hair dryer, curlers, hairspray, cologne, an album with samples of hairstyles, hair dye, bathrobes, capes, towels, cash desk, checks, money, mop, buckets, rags for dust, for the floor.

"Beauty saloon"

Tasks: expand and consolidate children's knowledge about working in the "Beauty Salon", arouse the desire to look beautiful, cultivate a culture of behavior in public places, respect, polite treatment of elders and each other.

Roles: hairdresser, manicurist, beauty parlor master, cashier, cleaner, clients.

Game actions:The hairdresser washes his hair, combs, cuts, dyes his hair, shaves, refreshes with cologne. The manicurist makes a manicure, covers the nails with varnish, gives recommendations for caring for the hands. The master of the beauty parlor makes a facial massage, wipes with lotion, lubricates with cream, paints eyes, lips, etc. The cashier knocks out checks. The cleaner sweeps, changes used towels, napkins. Visitors politely greet the employees of the salon, ask for a service, consult with the masters, pay to the cashier, and thank for the services.

preliminary work: Children visiting a hairdresser with their parents. Children's stories about what they did at the hairdresser. The teacher's story about the culture of behavior in public places. Reviewing the album with samples of hairstyles. Examination of booklets with samples of cosmetics. Didactic game "Comb the doll beautifully." Didactic game "Cinderella is going to the ball." Walk to the nearest hairdresser. Making attributes for the game with the involvement of parents (robes, capes, towels, napkins, etc.)

game material: a mirror, a set of combs, a razor, scissors, a hair clipper, a hair dryer, hairspray, cologne, nail polish, children's cosmetics, an album with samples of hairstyles, hair dye.

"Let's go to kindergarten by car"

Target: Activate and develop children's speech, reveal the game plan. Develop basic role-playing skills.

Material and equipment: Cars

Game progress : The teacher reports that today they are going to kindergarten by car and we need to drive through crowded streets, and for this you need to know the rules (do not enter houses, do not knock down pedestrians, drive carefully on the roads without knocking down oncoming cars, etc. .). Next, the teacher pushes the children to play actions, prompting, monitors the progress of the game.

"Bunny goes to kindergarten"

Target

Material and equipment: Bunny

Game progress : - Guys, Bunny needs to go to kindergarten, and it is very far away, so Bunny decided to go by car. Help him get to kindergarten. We need a chauffeur. But not everything is so simple, because you need to pass through various obstacles. Next, the teacher monitors the game and arranges obstacles in the way of the car.

"Help Misha collect toys in kindergarten"

Target : Orientation in a group, activation of the dialogue speech of children, the ability to play in small groups.

Material and equipment: bear toy

Game progress : The teacher tells the children that Misha scattered all the toys in his kindergarten and is now crying because he does not remember where everything lay. Let's help him. Further, the educator prompts and directs the children's play.

"Kindergarten for nesting dolls"

Target : Activate and develop the speech of children, reveal the game plan. Develop basic role-playing skills.

Material and equipment: small nesting dolls.

Game progress : - Children, nesting dolls also want to go to kindergarten, but they don't have a kindergarten. Let's help them! They choose a teacher and a nanny from the children. Further, the educator prompts and directs the children's play.

"Doll Katya is going to kindergarten"

Target: to activate the speech of children, to bring up attention to their appearance, a caring attitude towards the doll.

Material and equipment: A set of clothes for a doll.

Game progress : The teacher shows the children that Katya's doll is still sleeping, and she already needs to get ready for kindergarten. Together with the children, the doll is lifted out of bed, taken to wash and brush her teeth. We choose clothes for the doll and dress her. The teacher closely monitors the progress of the game and corrects it.

"Toy repairman came to the kindergarten"

Target : Lead to an understanding of the role in the game, activate children's communication skills and interactive speech.

Material and equipment: Playset "Tools"

Game progress: From the children, the teacher selects a toy repairman, dresses him in an apron and gives him a suitcase with tools. Informs the children that a toy repairman has come, whoever needs what to repair, call the master. Then he watches the game and directs the game action.

"A guest came to the kindergarten"

Target: To create a cheerful, joyful mood in children, to activate the communication skills of children.

Material and equipment: doll chef

Game progress : Educator: “Guys, a guest came to our kindergarten - Katya doll, she is a cook. She needs to cook soup. But, that's the trouble, what, she forgot what vegetables are needed for soup. Help the doll remember and choose the necessary products.

Let the kids put the vegetables in the pot themselves, salt and stir the resulting soup with a spoon. Ready soup can be treated to other dolls.

"Feeding Katya's Doll"

Target: To consolidate the knowledge of children about tableware, to activate the speech of children, to cultivate a culture of behavior during meals, a caring attitude towards the doll.

Material and equipment: Katya doll, a set of dishes in the play corner.

Game progress : The game is played in the game corner. The teacher shows and tells what dishes are used at dinner (deep bowls for soup, shallow ones for the second, spoons, forks, cups, etc., shows how the table is set, the rules of conduct at dinner, how to use cutlery. Offers children feed the doll for dinner.

"The fox sits down to dinner"

Target : Develop speech, activate dialogue speech. To consolidate knowledge about dishes, to instill a culture of behavior at the table.

materials : Toy Chanterelle, a set of dishes in the play corner

Game progress : - The chanterelle ran through the forest for a long time and was very hungry, she asked you to feed her. Children seat Chanterelle at the table, put on her bib and set the table. The teacher carefully monitors the game, corrects the children, helps them, directs the game action.

"A letter came to the kindergarten"

Target: Develop dialogical speech, learn to perform several actions with one object.

Material and equipment: Letter and teddy bear

Game progress : The teacher tells the children that a letter has come to the kindergarten. And in this letter, Misha really asks to send him a package. Shall we send? Then you need to collect gifts for him. Finds out from the children what kind of gifts Misha likes. Children collect a bag with presents for Misha. Next, the teacher pushes the children to play actions and monitors the progress of the game.

“Katya doll went to the store”

Material and equipment: Katya doll

Game progress: The teacher tells the children that the Katya doll is going to the grocery store, but she does not want to go alone, because she needs to buy a lot of food. Then he chooses helpers for the doll from the children. "Get your bag and go." Put toys, boxes, jars in a bag, commenting on your actions. “This cube will be our butter. And this box is corn flakes. The rings from the pyramid are dryers, and the details from the designer are cookies. Next, the teacher pushes the children to play actions and monitors the progress of the game.

"Make a hairstyle for Katya doll"

Material and Equipment: Barbershop Playing Tools

Game progress: The teacher reports: "Katya's doll is going to the ball and she needs a very beautiful hairstyle, so she came to your salon to the best master." Chooses from the children of the master. Next, the teacher pushes the children to play actions and monitors the progress of the game.

"Katya's doll got sick"

Purpose: To form the initial skills of role-playing behavior, to associate plot actions with the name of the role.

Material and equipment: Game set "Sick"

Game progress: The teacher informs the children that Katya's doll is sick. You need to call a doctor. The teacher chooses a “Doctor” from the children and dresses him in a white coat and cap and invites him to examine the patient. Next, the teacher directs the children's game and observes its progress.

"Bunny - postman"

Purpose: To activate and develop the speech of children, to reveal the game plan. Develop basic role-playing skills.

Material and equipment:

Game progress: The teacher reports that Bunny is a postman today, and he delivers mail, and if you want to send a letter or parcel, Bunny will deliver it to its destination. Next, the teacher pushes the children to play actions and monitors the progress of the game.

"A toy shop"

Purpose: To create a cheerful, joyful mood in children, to activate the communication skills of children.

Material and equipment: The game takes place in the game corner - the store.

Game progress: The teacher tells the children that he is a seller in a toy store and invites the children to buy something. Praises various toys to children and explains how they work. Then he chooses one of the children as the seller. Then he watches the game and directs the game action.

"Haircut for Bunny"

Purpose: To promote the desire of children to independently select attributes for the game. Develop basic role-playing skills.

Material and equipment: Tools for playing in a hairdressing salon, a toy Bunny.

Game progress: The teacher chooses a master from the children and says that Bunny came to him for a haircut. Further, the teacher observes the game and directs it.

"Kindergarten Doctor"

Purpose: The game contributes to the development of communication skills, social adaptation.

Material and equipment: Set "Doctor"

Game progress: Invite the kids to play doctor. Put on a white coat or something similar. Let the children bring their “children” (doll or soft toy) to the appointment. Have a friendly conversation with the "parent" and his "child". Ask: “What hurts you? Where does it hurt, how does it hurt? Invite the baby to switch roles.

Games with story toys


Role-playing game "Library".

Social pedagogue: Dubovik N.S.

Target: Coordinate your own game plan with the plan of your peers, change roles during the game. Display in the game knowledge about the surrounding life, show the social significance of libraries. To expand ideas about library workers, to consolidate the rules of conduct in a public place. Develop memory, speech of children.

Program content: Teaching children to implement and develop the plot of the game. Creating interest in working in the library. Acquaintance with the rules for using the book. Awakening children's interest and love for books, fostering a caring attitude towards them.

The age of children is from 5 to 7 years.

Equipment: books, forms, albums, magazines, file cabinet.

Game progress:

caregiver: - Guys, today we will play an interesting game. You all love to have books read to you. You can choose at home, you can ask a friend, or you can go to ......

Children: library.

Educator: We seemed to be in a magical kingdom:

It has thousands of books on the shelves.

Smart, kind children will come here,

Read all books from cover to cover.

Educator: I am the head of the library - Natalya Sergeevna. I want to introduce you to our library.

To start the game, I suggest you solve riddles:

If he wrote a book

So you are a writer

If you have read the book

So you ... (Reader)

Well done! Do you think there should be readers in the library? (Answer det.)

Who wants to be a reader? (Children assign roles themselves)

Here is Katya, Nastya, Sasha - you will be readers.

What should they do there?

Children: Examining books, choosing books, magazines, etc.

Educator: Next riddle:

Pills and medicine

The pharmacist sells you

Textbooks and books

Find you... (Librarian)

Who wants to be a librarian in the game? (Children offer)

Okay Sophia, you'll be the librarian.

What departments are there in the library? (Subscription, reading room, exhibition hall, literary lounge, workshop)

So we need another librarian.

Guess the riddle:

One after the other exactly in a row

Friendly cards stand

To help anyone,

There is ... (Catalog of symbols)

You also coped with the guess and gave the correct answer, now agree which of you will be at the subscription and who will be in the reading room.

So, Sophia will work on a season ticket. And Anya is in the reading room.

Take your seats.

Here is another riddle

Who will solve the riddle?

Not a bush, but with leaves,

Not a shirt, but sewn, Not a man, but tells. Answer- (Book)

Whoever wants to help books heal and prolong their life, I ask you to go to the workshop and become a book doctor, responsible for the neat and beautiful appearance of the book.

Those who wish go to their workshop.

Educator: Guys, where do you think the books come from in the library?

Children: people bring, from a warehouse, from other library collections, from a store.

Educator: So, we will need a bookstore or warehouse clerk.

Who brings, delivers books to the library?

Children: driver, driver. Children agree on roles and begin the game.

1st librarian: Welcome to the subscription

The realm is filled with mysterious light,

Silence hid somewhere in the shadows.

And you can hear the breath of every page,

We are happy to see you.

We have new books arriving today.

Please go to the shelves.

Please get acquainted. (Shows books and recommends them).

Educator: What rules of behavior should be remembered when visiting the library? (Answers of children). Well done for knowing the rules.

Children choose books.

Katya, did you like this book?

Nikita, what do you like? You come to me, I will write you a book. (The librarian fills out the form)

You can go to the halls you are interested in (children are distributed among the halls at will)

2nd librarian: I invite you to the reading room

In this room there are old books, and there are young ones.

It is impossible to read them all in a lifetime.

But each gives us the joy of knowledge,

Therefore, they need to be holy ... .. protect.

Educator: Children look, but here it’s completely different. There is a workshop in our library. We invite everyone to help in repairing books, make bookmarks so that you can conveniently use the book. (Those who wish go to the workshop).

2nd librarian We are glad to welcome you. Here you can get acquainted with new, unusual books, old books, look at newspapers and magazines. I suggest you pay attention to this unusual book. (The librarian shows and tells). After that, the children independently choose and sit at the tables or on the sofa to consider the literature they like.)

Educator: I'll be in my office, they should call me from the warehouse.

The seller of the warehouse (shop): - Good afternoon. We have received new developing literature: puzzles, crosswords, puzzles. Would you like to purchase for the reading room? Very colorful.

Head (educator):- Okay, let's place an order, send a courier.

Chauffeur-courier: Brings the order, signs it.

Manager: When will you deliver the order to us?

Chauffeur-courier: In one hour.

The head (educator) enters the reading room: - Guys, soon there will be new arrivals in our library, we invite you to get acquainted with them.

Chauffeur-courier: brought the order, signs the invoice. Checks the brought literature against the consignment note.

The children continue to play.

Plot - role-playing game: "Library"

Purpose: To expand the idea of ​​the profession "librarian". Combine the game "Family", "Library", "Kindergarten" into one plot.

Tasks: To teach to perform actions corresponding to the work of a librarian and readers: talk about books, fill out an electronic form, find the necessary books, type text on a “computer”.

Preliminary work: conversations, game situations, preparation of attributes.

Individual work: preparing Ksyusha for the role of a librarian with a message about new books, magazines for girls and boys.

Attributes for the game: a marker of the playing space, schemes for the rules of behavior in the library, magazines for girls and boys, books by various writers and poets, different genres, a monitor with a keyboard, a monitor substitute, a printer substitute.

Game progress:

The teacher informs the children that Ksyusha came to kindergarten today with books. And if we wanted to play with you, what game can we play to get acquainted with these books?

(children's answers)

That's right, in the game "Library". Who work there?

(librarians)

And who will be our librarian today?

(Ksyusha)

Why she?

(because she brought books and will introduce us to them)

How many librarians can there be in a library?

(children's answers)

Ksyusha, we suggest you choose your assistant.

(a participant is selected for the role of the second librarian).

What do we need in order to organize this game?

(schemes are laid out)

(game space marker, tables in the reading room, a computer for the work of a librarian, the participants in the game are children)

Well, that's it. You can start the game. Children with a teacher are preparing to go to the library, and the librarian is waiting for the children.

(children choose a participant to be the educator)

Educator - Children, we came to the library. Before we go there, let's remember the rules of conduct.

(schemes are used)

1 Librarian: - Hello children, go to the reading room, take your seats at the table.

I will introduce you to the novelty of our reading room. I have a book of a famous writer in my hands .... (showing a portrait of the writer with the help of a presentation. It is interesting because ...... And we also have new magazines in the reading room, for girls and boys. You can now take them and look at the table.

After giving the children a little time to look, the second character, the librarian, comes into play.

2 Librarian: - Hello children, I want to inform you that our subscriber department has also replenished with new and interesting books that you can take home and read. Today we will have the opening of a new exhibition, and we invite you and your parents. And now we say goodbye to you, we are waiting for you with your parents.

(children leave, distribute the roles of parent, child and return to the library)

2 The librarian invites you to the exhibition of new books, offers to see them, choose a book, writes it down in an electronic form, reminds you that the book is issued for 10 days, you must return it on time.

Children are given the opportunity to develop further actions on their own.

Reading books at home with parents

The reader comes to the library to reprint information from sources (with his laptop, boy)

Return of "parents with children" to the library to return books

A visitor comes to use the Internet, send an order, for example

Readers look for the scenario of the event, reprint it (girls)

He photographs a dress from a fashion magazine with a camera, discusses it with a friend.

The game continues until the children's interest in it runs out, within the framework of the temporary space.

Synopsis of a role-playing game for children of the senior group on the topic "Excursion to the library"

Tasks:

To form the ability to independently distribute roles;
Show the social significance of libraries;
Expand your understanding of the work of a librarian;
Establish rules of conduct in a public place.

Equipment:

Tickets, money made by children; books placed on the shelves; reader cards.

Game progress:

Guys, a library has opened in our city. Let's go on a tour there. In order to go to the city we need a bus, let's build it. (Children build a bus out of chairs).

And now we need a driver to drive our bus. (Children choose their own driver).

We also need a conductor, he will sell tickets. (The conductor is selected, the rest of the children are passengers).

So, dear passengers, buy tickets and take a seat on the bus. (Children take their seats and the bus sets off.)

Here we are in the city, but the library is still closed and we have time to go to the hairdresser, pharmacy, canteen, wherever you need. Meet at the library. (Children disperse into zones, assign roles themselves, the teacher helps if necessary).

Attention, we finish our business and we all go to the appointed place (all children go to the library, the teacher can take on the role of the librarian in the first game).

Guys, this is the library. A lot of interesting books, magazines, newspapers are stored here. All these books are kept and the librarian is responsible for them. He gives out books to visitors, writes down the name of the book and the special number that each book has in the reader's card (the teacher shows a sample). After the reader has read the book, he must return it back.

The library has a reading room. It is needed in order to read books that are in the archive. These are very valuable books, often they are only in one copy and the librarian cannot allow you to take them home with you.

Let me remind you that you can’t make noise in the reading room, you need to behave very quietly so as not to disturb others.

And now let's go to the shelves with books and see how many different interesting books there are (children are looking at books).

Before the bus leaves, we still have time, let's ask the librarian to give us the most interesting books from the archive and go to the reading room with them (the children go to the tables, look at the books).

Our bus leaves soon, we hand over all the books to the librarian. And who wants to take a book with you, choose on the shelves and go to the librarian, he will get you a reader card and write down the name of the book you took.

Children choose books, stand in line, sign up, thank you and go to the bus. The conductor sells tickets, the guys take their seats. The bus is moving.

Game summary:

Did you guys enjoy the excursion to the library?
What new did you learn during the tour?

About everything in the world:

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