Download didactic game who lives where. Didactic games for the development of speech


Educational game for preschool children, with which kids can repeat the names of animals and their cubs, as well as develop attention, memory and speech.
Before starting the game, cut the cards along the dotted lines, you will have 72 cards (9x10 cm). Distribute the adult animal cards equally among the children. Then alternately show the cards with the image of the cubs. Pay attention to whether the child correctly names the cubs in the singular and plural.


- Find who needs what. Why?
- Choose a vest for each boy so that they make a suit.
- Help the mother hedgehog find her baby.
- Show the houses where the puppy, parrot and fish live.
- Match the various items. Why do they match each other?
Which animal lives in which house? Walk the paths with them.


Development game. Designed for children 3-6 years old. Completeness: 20 cards, consisting of 2 elements. On some halves various animals are depicted, on the other - their habitats. The game will help children learn the features of the life of some animals, teach them to distinguish between their images, strengthen visual memory and attention. Game options: "Third (fourth) extra", "Common place", "We play ourselves", which are described in the instructions for the game.
Game rules: see continuation...


Game progress:
This house is your mouth. The first floor is the lower teeth. The second floor is the upper teeth. On the first floor there is one large apartment.
Sounds that can whistle live in it (С-СЫ-З-ЗЗ-Ц). Ask the kid how many apartments are on the second floor?
Two brothers with a hard and soft character (L-L) live in the first apartment. In the second apartment, there are also two brothers with a hard and soft character (P-Pb). In the third, large apartment, there lives a family of hissing.
They are so named because they love to hiss.
Ask your child to insert letters and pictures with the appropriate sound into the pockets.
The kit includes:
- cards with letters and pictures,
in which there is one or another letter from the game.
- there is a blank card template in which you can insert the letters and pictures you need for the game.
Windows-pockets are glued in place on the house, spreading a thin strip of glue along the very edge on the reverse side in a circle.
Format: A2 (42x60 cm)
Compiled by: limush


Look at the windows with the baby, note that there are large windows, there are small ones, that someone is watching from each window.
Before each new task, ask the baby to lay out the windows in front of him.
Read the task and invite the baby to lay out the windows on the house. Do not forget - at the end of the task, the kid must name the tenants of the house.
The file contains 5 sheets of A4 with various houses without windows
and 16 windows: - 8 large and 8 small.
Instructions for playing the game in the file.
by limush


Goals:
Develop the ability to recognize a bird or animal by characteristic actions.
Improve skills in working with action symbols.
Develop visual attention, memory, activate thinking.
Description of the game. Children examine the house and determine what it is (one-story or multi-story, wooden or stone). The teacher invites the kids to guess who lives in this beautiful house. Children look at the action symbols depicted on the shutters and guess the "tenant" from them. For example: flies, viet (nest), pecks, sings. - It's a bird. The child checks the correctness of the answer by opening the shutters, behind which the "tenant" is hiding. Cut the shutters from three sides, and then glue the template with the "occupants" on the reverse side, after aligning them in the window. It is advisable to laminate the template with the house with a wide adhesive tape, and then make cuts, in order to avoid tearing off the shutter from frequent opening)))).
A4 format
by limush

Educational game Domestic, wild animals and birds
The game develops the child's thinking, perception, attention, introduces different groups
animals, their habitats and way of life. During the game, fine motor skills of the hands are improved.
Purpose of the game: To acquaint the child with the names and characteristics of animals, their habitats.
How to play: Lay the cards face up. Separately put 5 cards with plot drawings.
Ask the kid to find an image of any animal, ask where he lives,
which of the 5 story cards can it be attached to? Invite the child to collect all the chains of cards.
There are 5 sheets of A4 in the file, cut out the puzzles and preferably laminate with wide adhesive tape.

"Who lives where?" suitable for older preschool children. It comes in two versions, each of which teaches the child different skills and abilities.

Option 1

The purpose of the game "Who lives where?" is to study different domestic and wild animals, which must be correlated with their habitat. It is also necessary to pronounce all names correctly.

For these games, some children's fairy tales with the participation of different animals are suitable: "Gingerbread Man", "Turnip", "Teremok", etc.

The materials needed are quite simple, the main thing is to have pictures with a house and a forest, as well as domestic and wild animals. The task in the children's game "Who lives where?" is an explanation to the children of the image of the pictures and their belonging to each other. If we choose a house, then the animals are selected to it, domestic, and laid out around the house. Accordingly, we do the same with the picture of the forest and wild animals. It is better to work with images one by one, and not each one individually, so the child will be able to choose the animal he likes and determine his place of residence.


Option 2

In another version, the game "Who lives where?", aims to acquaint children with the basic geometric shapes: triangle, circle, square, oval, rectangle.

In order for the children to be interested in this did. the game “Who lives where?”, it is necessary to make blanks: cut out geometric shapes from plain cardboard or paper, two each, only one option is larger than the other. We glue nests into large figures, and different birds into smaller ones, and invite the child to determine which bird lives where. You can draw different animals, remembering their names as you go. A correctly completed task is considered when the child picks up a house for the bird, located in the same geometric figure as hers. In this case, the child learns the name of the figures and their outlines.


Such didactic games, such as “Who lives where?”, help children, first of all, understand the relationship between objects, study wildlife and the world around them. They also perfectly develop memory, logic, attention, observation and imagination, as well as phrasal speech and auditory perception, help parents teach their child simple and necessary things in a playful and non-coercive way.

The effectiveness of this teaching method is reflected in excellent results by the end of the training year. Children easily distinguish animals and figures not only by the image, but also by ear. Their pronunciation is also better developed, and they also try to find a way out of a difficult situation on their own.

The role and importance of didactic games for the development of children's vocabulary is invaluable. The didactic game is one of the effective means of developing the vocabulary of children of primary preschool age, as it performs the function of a learning tool, serves as one of the main means of developing children's speech. It helps to assimilate and consolidate knowledge. The use of a didactic game increases children's interest in speech, develops concentration, provides better assimilation of speech material, and the physical, mental, speech, and moral development of preschoolers is carried out most effectively.

The didactic game creates favorable conditions for the activation of speech and cognitive activity. Cognitive activity takes place in a game context, and is a kind of catalyst for many mental processes associated with the cognition of various subjects in preschool age.

“For children of preschool age, games are of exceptional importance: the game for them is study, the game for them is work,

the game for them is a serious form of education "
N. K. Krupskaya

GAME PROCEDURE:
Guys, every animal has its own house, and it has its own name. Let's remember who lives where. We will answer with a full sentence:

The fox's house is called a hole. The fox lives in a hole.

The bear has a house - a lair. The bear lives in a den.

A wolf's house is called a lair. The wolf lives in a lair.

The hare lives under the bushes.

A hedgehog's house is called a mink. The hedgehog lives in a mink.

The squirrel has a hollow house. The squirrel lives in a hollow.

Elk lives far from people, in the thicket of the forest.

"Prepositions". Guys, look at the pictures, the animals are in a hurry somewhere. Let's help them find their home. (We follow the correct use of prepositions in speech).
1. The bear sleeps in a den, the squirrel sits in a hollow.

(Children run their fingers along the path and call who lives where?)

2. "Make a story according to the scheme." Guys, now each of you will think about the wild animal that he wants to describe to us according to the plan:
Who is it __ describe him __ where he lives __ what he eats __ name the members of his family. An adult gives a sample.
(Children describe the animal).

3. The game "The fourth extra". Guys, now I will call you the words, and one of them is superfluous. Think about the word and explain your choice.
- fox, cat, hare, bear, wolf.
- squirrel, bear, giraffe, hare, fox.
- cow, horse, fox, sheep.

1. "Prepositions".


Physical education "Wild animals".

Once upon a forest path (Children walk in a circle)
The animals went to the watering place (Children walk in a circle)
A moose calf stomped behind the mother - a moose calf (They walk, stomping loudly)
A fox cub was sneaking behind mom - a fox (Sneaking on toes)
A hedgehog rolled behind mom - a hedgehog (They move in a squat)
A bear cub was following the mother bear (Walking)
For mom - a squirrel, squirrels galloped (Jump squatting)
For mom - a hare, oblique hares (Jump on straight legs)
The she-wolf led the cubs behind her (Sneaking)
All mothers and children want to get drunk (Face around, tongue movements).

Summary of activity:
Who are we talking about today? Let's remember who lives where?

DIDACTIC GAME SHOULD BE POSTED IN THE GROUP FOR INDEPENDENT GAME ACTIVITIES.

Joint play activity is a unique kind of cooperation between an adult and a child. In the course of joint games, the child receives a huge communication skill - this is the ability to hear each other.

In the game, children vividly express social feelings, strive to do everything together. The game strengthens collective emotions, collective experiences. It is in the didactic game that the character traits of each participant are revealed. Both positive ones are perseverance, purposefulness, comradeship, responsiveness, modesty, honesty, etc. So are negative ones - selfishness, stubbornness, boastfulness.

What should a preschooler know about animals? Firstly, it is a wild animal or a domestic animal, an animal of the forest, the north or Africa, that is, a habitat. Secondly, in what "house" does the animal live, if it is wild: it can be a hole, a lair, a hollow, or the animal does not make a house for itself at all. Thirdly, what does this animal eat. An engaging story is just what you need. And be sure to accompany this story about animals with pictures, because we know that visual memory helps a lot in teaching a preschooler. We will talk with the child about wild animals and show cards - mnemonic tables, so the kids will be better interested in the topic and remember all the details visually, figuratively.

wild animals of the forest

Hare

The hare lives in the forest. He does not dig holes for himself, but hides in the bushes, in the recesses under the roots, under the branches, and there they build a winter hut for themselves. The main food of a hare is grass, hay, young tree branches. The hare eats vegetables, fruits and berries, if they can be found.

Fox

The fox is a wild animal. She lives in the forest, in a hole. The fox is a predatory animal. The main food of foxes is insects (beetles, earthworms) and small rodents (vole mice). If the fox manages to catch a hare or a bird, which does not happen very often, she will eat them with pleasure. Often foxes settle next to a person and steal poultry from poultry houses. Sometimes it can also eat fish thrown ashore. It will not disdain berries and fruits when it is hungry.

Wolf

The wolf is an animal of the forest. Wolves live in dens. Wolves hunt in packs, so they can catch large prey: elk, deer. With pleasure, the wolf and the bird, and the bunny will be treated. In famine years, wolves may attack livestock, but this is very rare. Wolves are very cautious and afraid of humans.

Hedgehog

Hedgehogs live in the forest. They rarely dig holes themselves, more often they occupy strangers or build a nest among protruding roots, under a bush, in the recesses of the earth, dragging a lot of leaves, dry grass and moss into it. In winter, hedgehogs hibernate. Hedgehogs eat mostly insects. If a snake is caught, they can eat it too. Do not mind eating mushrooms, acorns, berries and fruits.

Brown bear

The brown bear is a wild animal of the forest. For the winter, the bear builds a lair for itself and hibernates. The main food of bears is berries, roots, mushrooms. If a bear finds a bird's nest - it will eat eggs, if it finds a hive of wild bees - it will eat honey. The bear knows how to catch fish and eats it with pleasure. It can also eat a mouse if it can be caught. Do not disdain and carrion.

Squirrel

The squirrel lives in the forest. She finds a hollow in a tree and settles there. The squirrel eats berries, fruits, mushrooms, nuts, acorns and grains. Stores supplies for the winter, hiding them under roots or among tree branches so as not to starve in winter.

desert animals

Camel

Camels live in the desert and semi-desert. They don't build houses. They feed on grass (both dry and fresh), tree twigs, camel thorn, ephedra, wormwood, chew saxaul branches. The camel accumulates nutrients in the humps, so it can go without food for a long time.

fenech

Fenech lives in deserts and semi-deserts. He digs his hole in the sand. Fenech is omnivorous. It feeds on insects, lizards, bird eggs, small rodents, plant roots that can be dug up in the desert.

When the child got acquainted with animals, their way of life, nutrition, let him try to tell himself what he remembered. Pictures-schemes with an algorithm for compiling a story-description will help with this >>

At first, you may not be able to get a coherent story, then try to print and cut the cards above into sectors, and ask the child to arrange the pictures correctly.

And more detailed stories for children about animals can be found on our website in the sections:

Option 1: “Guess who lives where?”

Target: to form the ability of children to correlate the image of animals with its habitat, correctly naming the animal.
Tasks:
- explain to the children what is shown on the panel (For example: a house is depicted, which means a pet lives here; the sun and unusual trees are depicted - this is a hot country; a Christmas tree, a tree, a bush are depicted - this is a forest, wild animals live in the forest; a pond and cattail are depicted - this is a reservoir, a frog, fish, etc. live in it).
- develop auditory perception and phrasal speech;
- develop imagination when recognizing an animal.
- be able, on the basis of generalization, to correlate the image of an animal with the image of its habitat (in a pond, a pet, lives in a forest - a wild animal, lives in a hot country);
- develop the ability to express your feelings by saying them out loud (soft, smooth, pleasant);
- removal of emotional stress when feeling the pads.
Preparatory stage: talking about animals.
Material used: panel depicting the habitat of animals; soft anti-stress pillows depicting animals.
Age: junior (2-3 years old)



Game progress:
The teacher draws the attention of the children to the panel. Invites children to look and say what they see. After the statements of the children, he explains: Guys, all animals have their own home. The place where he is best. In another place, he will feel bad, uncomfortable. Now I will tell you who and where lives. Alternately pointing to the image in the upper left corner:
- Guys, what do you see, what is shown here? After listening to the answers of the children, he continues. A house is shown here. This means that domestic animals live here - a dog, a cow, etc. What other domestic animals do you know?
Children answer, and the teacher corrects correctly or incorrectly.




At the end, when all the animals are named and arranged according to their habitats, the teacher makes a generalization: - Guys, despite the fact that each animal has its own home, all animals live in a common house called Earth, like we have on our rug .
The teacher, showing the animal, asks: “Who is this?” - children guess.
The teacher asks: - "Where does he live?" ...

The child answers: - In the forest, this is a wild animal. Asks to settle this animal according to its habitat.

At the end of the lesson, the teacher gives the children to play, crush the pillow with their fingers and say that the children feel which pillows are animals (soft, smooth, pleasant to the touch).

Option 2: "Who can do what?"

Target: teach children to name animals; note and name their distinguishing features.
Tasks:
- activate verbs in speech (jumping, croaking, barking, growling, guarding, watering, mooing, jumping) ...
The teacher talks about the animal: This is a dog. The dog lives in the forest. Dog is a pet. She has an owner who takes care of her, feeds her. She guards the house and barks.
Then he asks questions: Who is this? Where she lives? Is it a wild or domestic animal? What is the dog doing? The children answer.

Etc. about each animal.
At the end of the game, the teacher concludes: All animals live in different habitats. Each animal has special features by which we recognize them. All animals live on Earth.

Option 3: "Guess whose voice?"

Target:
- to teach children to distinguish onomatopoeia by ear and develop the articulatory apparatus.
Tasks:
- to teach children to distinguish in appearance and "voice" of animals, to name them correctly;
- teach children to answer questions.
- develop the articulatory apparatus, fixing the pronunciation of sounds in onomatopoeic words.
Game progress:
The teacher points to the panel and, pointing to the animal, says: This is a dog. She barks like this: woof-woof. How does a dog bark? (Children's answers.)

- It's a cow. She mumbles like this: Moo-oo-moo-oo. How does a cow moo? Etc.
Having told about all the animals, he asks the children: - Guys, guess who it is?
Children answer: Cow.
Educator: - How does a cow moo?
Children: Mu-u-u-mu-u-u...
Etc. for each animal.
At the end of the game, the adult invites the children to place each animal in turn according to its place. at the habitat.